Daxing
Royal Ancient Mulberry Park - Beijing, China
Jason
Vigneri-Beane <jcvb@splitstudio.com>
Project
Statement
One
thousand threads is ten thousand streams. - proverb
In
order to construct both a culturally and instrumentally rich approach
to the planning of the Daxing Ancient Mulberry Forest Park we have looked
to mulberry culture, the silkmoth, and the production of silk. In particular,
the intricacy that is possible in threading silk has provided a model
for the way in which we have conceived of the organization of the park.
In a sense, the site is already a fabric that consists of many patches
(orchards, villages, properties) and many threads (roads, canals, utility
paths). In keeping with this model of threads and fabrics, we propose
a new plan for the park that is based on multiple streaming threads that
can diverge, converge, and adapt to the delicate environment of the site.
These threads can be flexible while still giving a consistent organizational
identity to the park in such a way that responds to the site without opposing
it.
Each
thread can carry with it a category of program (ex. walking, fitness)
and a category of material (ex. natural planting, porous surface) in order
to weave social functions and identifiable landscapes throughout this
natural environment. When various threads converge they produce moments
of programmatic importance where visitors to the park can find facilities
and larger landscapes that provide for collective activities. When threads
begin to diverge into individual paths visitors can find themselves on
routes that will allow them to wander through the forests. The intention
of this combination of convergence and divergence is to give both collective
experiences (cultural, social, economic) and individual experiences (contemplation,
exploration). While the threads can sponsor as collective an experience
as recreation, conferencing, or orchard picking and as individualized
and experience as a wandering path through an orchard they can also bundle
together to form both landscapes and the architectural aspects of the
park. Therefore, our approach to the architectural component of the park
is not to conceive of the architecture as something that is different
than the landscape. Instead, we propose that the architecture simply emerges
out of the landscape itself. Because the threads are so responsive they
can emerge out of the ground in order to form landscape buildings with
green roofs. This approach seeks to produce a distinct but blended relationship
between building and landscape. In addition, by providing landscape roofs
the area that is taken by the building with be given back to the visitors
of the park in the form of a new ground that rises to contain its various
functions.
The
principle of the architecture emerging out of the landscape is connected
to that of the landscape emerging out of the system of programmed circulatory
threads that provide both the metaphor and the instrument of this planning
proposal. In a sense, the park is organized by a system of paths that
lead visitors through a series of nodes. Nodes can take on different scales
and different programs that make them adaptable to their immediate surroundings
yet connected to an overall park-wide network. For example, nodes can
adapt to accommodate orchard picking and shops in some parts of the park,
mulberry culture and exhibitions in other parts of the park, and recreation
in still other parts of the park. In addition, nodes can accumulate to
form the main programmatic area of the park where the visitors' center
and the conferencing facilities are located. Through these interconnected
relationships among architecture, landscape, program, and circulation
this proposal aspires to give a full and intricate experience to visitors
by weaving social, cultural, and economic possibilities throughout this
historically meaningful and potentially beautiful environment.
With:
IDEA-ARCH (Qun Dang, Steve Zuo); Landscape Consultants: QRP (Peter Rothschild);
Split Studio (Amy Herda, Sophia Razzaque, Katja Rinderspacher, Scott Sinclair)
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