5.
Models: Material and Computational
The problems that
these kinds of questions raise for a discipline like architecture, which
deals with complex objects and assemblies with multiple aspects, might
be engaged via research into other venues such as computing, life sciences,
and physical systems. Each of these disciplines works consistently with
notions of iteration, non-linearity, performance and material process
Ð all contributors to the ways in which objects elude the arrest of representation.
Some mathematical models of rule-based organization and flexible systems
are: encryption which replaces grammatical rules with mathematical rules,
cellular systems in which clusters of cells are endowed with low-tech
intelligence to generate and organize other clusters of cells, particle
systems in which entropy and machine intelligence mix randomness and stability
over time, and distributed behavior models in which vitality and intelligent
systems like flocking and schooling are simulated with simple spatial
rules. Each of these models suggests the constant formation of entities
that are more about logics of organization than they are simply about
form.
5.5.
Swarm Intelligence and Bottom-Up Organization [ SIMULATION - NOT PICTURED
]
To expand on distributed
behavior models, for example, one could look at a simple program like
Gnat Cloud for principles of flocking. One designs a rule-set for the
simulation of a swarm of pixels by selecting rather mathematical options
from various menus having to do with population, velocity of members of
the population, distance maintained among neighbors, and number of neighbors
to affect a component. What is important here is that one only manipulates
components and local rules. Rather than designing the form of the swarm,
the swarm emerges as a constantly changing formation that is stable over
time. This bottom-up approach to formation places importance on rules
rather than objects and offers a kind of architectural direction in the
sense that the performance of systems provides a logical drive for the
generation of objects that does not necessarily hinge on conventions of
top-down planning. Here authorship evolves into the enactment of agency.
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