7.
Agency and Mathematical Rule: Rule-Based Systems
The bottom three studies
here use a system that searches cellular conditions for specific clusters.
If it recognizes those clusters that are a part of its rule-set then it
will grow by substituting those clusters with new clusters. What is notable
about this system is that each iteration carries a collection of all possible
states that the rules can produce at that moment of discreet time. Time,
here, is discreet, not continuous. The condition-response action of these
growth systems suggests that there is an agency to these systems that
will generate organizations based on performance criteria rather than
conventional decision-making processes. One designs rules, rather than
objects, and rules produce diagrams that, when coded into architectural
categories like, say, public/private, structure/skin, or building/landscape
deliver the kinds of stealth operations that architects like Stan Allen
have attributed to diagrammatic influences on architecture. There is some
hidden and purposeful agency governing the formation of an object.
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